10 October 2019 (18:50) -
Realistic Launcher released.
10 October 2019 (07:47) -
Client will be released 1 hour before EU start time.
04 October 2019 (18:54) -
BETA test finished and countdown started.
index

  25 Oct 2019 - Mysterious Gian't Forest

Hello player,

After the next server save we will do the first map expansion, The Mysterious Giant's Forest. 

Remember to close and reopen Realistic Launcher for updating client before playing again. 

If you have any trouble while updating, contact us at our Discord on the blue icon on the right side of this screen, or try download the direct client ZIP here.



New monsters, new items and new quest were added. It will be acessible through Crocodile's Way, at Port Hope.

We also modified some "hur up" spots, ghostland as an example, to make it work like 7.4 version.

We hope you enjoy this new adventure!

posted by Rafael

  23 Oct 2019 - Rework

Hey,

Since guilld war system is on test, this is the first rework on this. After this momment, creating guilds for giving experience to yourself, allies and friends, or selling kills, will be abuse and punished with eternal banishment. 

The decision about is abuse or not will be intended to Gamemasters.

We have implemented a first solution for this, and the enforced system for guild wars still enabled, but with some restrictions: after server save only guilds with 10 (ten) or more members will have experience by killing players system enabled.

By the way, we are happy to announce that we are working on a map update for this week, with a new hunting area, monsters and items.

posted by Rafael

  22 Oct 2019 - Banishments

Hi,

In commitment to transparency of our work, here's the weekly graphic of banned accounts for using unofficial software to play:



We will keep doing our job to make game clear.

posted by Rafael

  18 Oct 2019 - Information

Hi again,

After this update two guild emblems were added, and is very simples to understand:

  1.  The red guild emblem appears on members of another guild, or if you don't have a guild, members of a guild. So, if you have a guild you are able to kill this person without getting skull or injustified kill. Otherwise, if you don't have a guild and attack this person, you will get skull and injustified kill, normally.
  2.  The green guild emble appears on your allies.

REMEBER TO UPDATE YOUR CLIENT, OR YOU WILL HAVE VISUAL BUG EFFECTS. LET LAUNCHER START AGAIN AND IT WILL AUTOMATICALLY UPDATE (WITH ADMINISTRATOR RIGHTS).

Any doubts use our Discord here.

posted by Rafael

  18 Oct 2019 - Update #1

Hello,

Today after serversave we will update Realistic gameplay related to guilds, and we ask four your attention about this changes. Any doubts or bugs, search for us here on Discord.

A NEW CLIENT WILL BE RELEASED FOR DOWNLOAD. IF YOU USE REALISTIC LAUNCHER IT WILL DOWNLOAD AUTOMATICALLY. REMEMBER TO CLOSE THE WHOLE GAME AND OPEN LAUNCHER AGAIN.

We know that Realistic has two types of players, WAR players and RPG players. About this, we feel that WAR players are being harmed with the actual frag system, since it doesn't let wars happen often because of punishments with red skull and banishments.

Nevertheless we cannot just increase the number of frags, because it starts massive injustfied kills and powerabuse with neutral people, and they are the ones who drive our economy.

This way we found a solution that will be in test for few days, to know the impact of this on our game, which will make guilds made specifically for who like PVP, bringing a bonus to those who will be under this condition as an incentive.

Here are the changes:

Website:

  1. Player who leaves, get kicked or disband a guild will be punished with 36 hours to join another guild again;
  2. After the end of the test phase players will only be able to enter guilds with a certain number of Realistic Coins. Keep in mind that this is not a way to profit from guild creation (because few guilds will be created), but to avoid guild creation in vain by easily ending a guild and leaving the new system, thus forcing only those interested in WAR to come together for this purpose;
  3. All current guilds will be removed to prevent members being caught unaware of this news.

Gameplay:

  1. IT'S NOT IMPLEMENTED YET: After test phase, all guild members will have 10% more monster experience as a bonus, due to the risk condition they will be in, as well as an incentive to fight wars;
  2. The experience of killing another player will only work between fights of players who are in rival guilds, no longer unjustly killed. Remembering that deaths between players of the same guild will not give experience, to avoid abuse;
  3. Finally, the X point of the question: from the moment you enter a guild you will automatically be in WARMODE with all other guilds on the server, not occurring in frags or skulls, but keeping the PZ locked. Every allie will have a green emblem, and other guild members a red emblem.

Every rule before can be changed, since it's on test phase.

We also did other modifications, the first is that Aura Ring now gives your a boost of 10 speed, and the Lost Spiders hunt place now is closed with a bridge to avoid luring.

Have a nice game!

posted by Rafael

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